What Creative Project is in Your Future?
I'm refreshing my skills with animation in Adobe Photoshop and After Effects over the next three days. Here are the courses I've found on LinkedIn Learning that I hope to complete:
Animating in Photoshop (1h 41m) by Dermot O'Connor
Motion Graphics (10h) by EJ Hassenfratz
After Effects CC 2021 Essential Training: Motion Graphics (4h 12m) by Alen Demafiles
After Effects CC 2021: Character Animation Essential Training (3h 5m) by Alen Demafiles
I'll be posting progress on both LinkedIn and here!
In the interest of expanding my skills I decided to try my hand at sprites this weekend. Here is some documentation of my learning process!
It is Saturday, June 11 at 9:13 AM.
I've done some research to find a free sprite editor and found a few tutorials on Youtube to help me feel comfortable creating my first experiment. This is 5 frames at 9 frames per second.
I've learned the basics - the vertical mirror pen, adding new frames, using the lighten/darken tool to evoke a sense of light and shadow, exporting a GIF to a larger size (from 32x32 to 224x224),
My next step is to learn how to create a basic character and walk cycle.
It is Saturday, June 11, 10:18 AM.
I've been working on a walk cycle. I learned how to use multiple layers in a single animation. At first I wanted to have a human character (myself) with arms and legs. However as I started to try and draw hair and animate all the pieces it was too many variables for my first walk cycle. I decided to simplify both the character design and the layers to only a body and two feet to make sure I could get the hang of it and not give up.
I animated the feet first and then realized I wanted to have a bit of bounce in the body. Then I saw the eyes and mouth being static looked really strange. So after a lot of tweaking I decided to have the eyes blink as the body stretched.
This is 5 frames of 32 px at 6 fps, and saved at 224x224.
I think I could use some practice with better shading, and I'd really like to be able to make a simple human caricature by the end of the weekend.
It is Saturday, June 11, 11:40 AM.
After trying to animate from the side, I realized it might be easier to animate a character front on to understand a walk cycle better. I also wanted the hat to wiggle and sparkle.
Diversity and inclusion is really important to me and I don't see enough in pixel art, so I wanted to be mindful of that when creating this. All of the research and examples I could find looked very similar, and I wanted to add something different with a similar aesthetic.